Ventures can earn you income and Power. Pay the one-off set up cost in the red bar and earn the income shown in the black bar each turn. The red circle shows how far you progress along the Road to Power, with extra Power earned at the end of the game for Ventures aligned to your Character.
Favours grant you the ability to attack other players and defend yourself by using your shady entourage. Steal Ventures out from under your rivals, run smear campaigns to reduce their Power or even give yourself a cash boost. Favours give you a host of exciting actions to play and in some instances can be bluffed to further manipulate other players.
They say the road to Power is paved with good intentions and some Favours offer a shadier path, but their use may come back to haunt you. If a Favour is illegal, like Lord of War above, (skeleton symbol at top of card) playing this card will cause you to receive a "Skeleton" in your closet. These must be closely guarded as if uncovered, will cause you to lose Power, cash... or both.
Successful people don’t make it to the top by playing nice. Make deals to make money. Make deals to get an edge. You can make almost any deal you like... From loaning each other money at sky-scraping interest rates, to trading Ventures to agreeing ceasefires. Be creative with your deals.
New in our Agents & Advisors expansion pack...
Agents & Advisors can be hired to do your bidding and help you grow and defend your Empire...